- #Playstation 2 emulator raspberry pi generator
- #Playstation 2 emulator raspberry pi android
- #Playstation 2 emulator raspberry pi code
- #Playstation 2 emulator raspberry pi ps2
#Playstation 2 emulator raspberry pi ps2
TLDR, ps2 emulation is not simple, even if it is quite old. As such you can count that you will need at least 20 times the target raw performance here to get anywhere close a reasonable emulation, on one core (very very raw estimation would be 4GHz per core, at least 4 cores for the EE+2VUs+the graphics core- just to give an idea, Hz are not the precise/right way to express that). Mutli host thread for one target core can be used for defered optimization, but it's wayyyy harder to do. Add to that the fucked up version of floating points in PS2 (which forces you to clamp since it is 100% exotic) and you have a recipe for a pretty bad experience on ARM hosts - and even a bumpy ride on 圆4 until not so long ago.Īnd of course, when I talk about parrallelization, I only talk about one target core, one host thread. As such, you mostly need to resort to 1/ tricks to still make it more parallel (hurts precision) and 2/ High single core performance to soak having to emulate two cores on one thread still. Parallelizing it is very hard too, since synchronization between cores is very exotic (even modern SMP parallel simulation is non trivial btw, see Qemu's MT TCG effort). Now on the PS2 arch itself: emulating it is hard, the arch is really not standard, not at all: you have 3 cores, not two of them being the same.
#Playstation 2 emulator raspberry pi code
Indeed, ARM is not a very good host for JITs, its ISA is not very efficient in term of icache footprint (like many RISCs) and will usually cause a lot of inflation in term of generated host code size VS target(PS2 here) code size - on the opposite, 圆4 or x86 thx to being very footprint efficient will result to a lower code inflation, even deflation on some blocks. Since PCSX2 was never thought with the idea of having a host agnostic architecture or just multiple backends for hosts, even the 圆4 port is non trivial (and even then, it would be simpler, not trivial).
#Playstation 2 emulator raspberry pi generator
I can add to it: first you clearly don't just need to recompile, since PCSX2 is a JIT, so porting to ARM means rewriting a code generator for it. I remember a post in forum from Gregory Henault explaining far and large why it was not such a good idea / hard if you want to search.
#Playstation 2 emulator raspberry pi android
The only that i know is the Damon PS2 that is available on Android
Until today, there isnt a PCSX2 port for ARM until today. I don't think it's one of those emulators that are coded in a way they won't even work on 64bit systems.
To download PCSX2, follow the big old button below and be sure to have a look at some of the guides if you’re brand new to the emulation of the PlayStation 2.Quoting: WJMazepas Quoting: slaapliedje Quoting: TheLinuxPlebIs there going to be any ARM version? I think i saw somewhere that this is x86 only.Pretty sure PCSX2 is all open source, so in theory just needs a recompile. This is the defacto console if you want a spook, wrestle with some controls and see some games that you won’t find anywhere else.Ī lot of the titles hold up today, making it one of the most accessible consoles, especially to the generation that might have to emulate before they get hold of the actual copies or downloads. One of the highest-selling machines on the planet, with one of the greatest libraries of games available to it, it truly was both behemoth and slim behemoth.įilled to the brim with classics like Metal Gear Solid 3, Shadow of the Colossus and Final Fantasy X, the console is also home to some of the more obscure games out there and tonnes of horror titles. It not only supports things like netplay and uprezing, but it can read your classic PS2 discs for the true experience. There are alternatives now coming out of the woodwork, but it cannot be denied that PCSX2 is one of the gold standards for emulation out there. A PlayStation 2 emulator that dates back to 2002 and has continuously been supported since its inception.